In this article, I’ll be demonstrating some of the tools that can be used in 3ds Max® for collaboration.įirst, we’ll talk about xrefs. The more object the larger the benefit of using binary search.Back September 13th, 2017 Collaboration Tools in 3ds Max If you'd done this one object at a time you'd have had 21 merge steps (20 objects and the final merge to bring the objects in). The benefit is that you've used only six merge steps to get as much as possible imported from the file. Then you try to import all objects except Pyramid001 that works.So you try to merge in the second half of the first half of these three objects: Prism001 that works.You try to merge in the first half of these three objects: Prism001, Pyramid001 that fails.Ok, so now we know that one of these three objects is the problem.So you try the first half of the second half of the second half (highlighted in green): Prism001, Pyramid001, RingWave001 that fails so it is indeed in the first half of the second half of the second half.So you try the first half of the second half (highlighted in dark blue): Hose001, L-Ext001, L-Ext002, OilTank001, Plane001 that works so the problem object must be in the second half of the second half.that works so the problem object must be in the second half First you try to merge in the first half of the objects (highlighted in red): Box001, Capsule001, ChamferBox001, ChamferCyl001, Cone001, Cylinder001, Gengon001, GeoSphere001, GeoSphere002, Hedra001.
Then you repeat with the half that failed until you find the object that's causing the problem.īinary search example (based on the visible objects in the above screenshot) That way you can see in one step if the problem object is in the first half or in the second half of the objects.
You're trying to pin point which object is damaged by first importing the first half on the objects. 'binary search', this assumes there are many objects in the file and that only one of them is damaged.Note that this would be very tedious if there are many objects in a scene. bring them in one by one: basically merge in an object, save the file, repeat and if an object fails to merge skip it.There are a couple of different approaches: If objects are listed in the Merge dialog you can try to bring them in to a new file. If the file is too badly damaged no objects will be listed in the Merge dialog and then there isn't anything you can do with the file. To recover as much as possible from a file you can try to merge the objects in a new file.
max file is with 3ds Max, apart from the Open command you can also try to use the Merge command (Import->Merge) as that lets you select which objects you want to import. In case you don't have a backup or previous file version you can try to recover as much as possible from the file. What to do when File->Open fails for a file?
You can manually save your scene files at important stages or you can use the automatic tools in the Preference dialog (Customize Menu->Preferences->Files): The best thing would be not to have to recover the files in the first place.